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March 26, 2013

Violent video games are a risk factor for criminal behavior and aggression, new evidence shows

People are quick to point the finger or dismiss the effect of violent video games as a factor in criminal behavior. New evidence from Iowa State researchers demonstrates a link between video games and youth violence and delinquency.

Matt DeLisi, a professor of sociology, said the research shows a strong connection even when controlling for a history of violence and psychopathic traits among juvenile offenders.

"When critics say, 'Well, it's probably not video games, it's probably how antisocial they are,' we can address that directly because we controlled for a lot of things that we know matter," DeLisi said. "Even if you account for the child's sex, age, race, the age they were first referred to juvenile court -- which is a very powerful effect -- and a bunch of other media effects, like screen time and exposure. Even with all of that, the video game measure still mattered."

The results were not unexpected, but somewhat surprising for Douglas Gentile, an associate professor of psychology, who has studied the effects of video game violence exposure and minor aggression, like hitting, teasing and name-calling.

"I didn't expect to see much of an effect when we got to serious delinquent and criminal level aggression because youth who commit that level of aggression have a lot of things going wrong for them. They often have a lot of risk factors and very few protective factors in their lives," Gentile said.

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